DC Worlds Collide: Patch Notes 11.1 Preview
Published on July 29, 2025
New Content & Features
- Superman (DCU) has been added to Legendary Recruitment and Weekly Recruitment Motherbox.
- Added the player avatar for Superman (DCU).
- Added Trials for Green Lantern – Hal and Star Sapphire.
- Levels 27-40 were added to Evil Falls.
- New in-battle character dialogue during League Challenge battles will offer insights into enemy strengths and weaknesses, especially for how they change with Escalations.
Combat Rebalances
- Green Lantern – Guy (DCU)’s base stats have been adjusted to the intended values.
- Green Lantern – Guy (DCU)’s Basic now does 100% per attack (increase from 85%).
Bug Fixes
- Fixed an issue in which claimed personal rewards will not fully display on the League Challenge screen.
- Fixed an issue where players would sometimes receive an operation handling error when leveling characters.
- Fixed an issue where Parademons “Fight to the Death” Passive dispel bonus did not apply.
- Team-ups will now have a red dot when players have full energy or have rewarded assists available.
- Fixed an issue in the first level of difficulty of League Challenge where some players were unable to participate.
- Fixed an issue with the drone only giving out partial bonus idle rewards.
- Fixed an issue where Vial of Velcoro’s Blood Artifact damages the ally on the back row instead of the front row with the highest max HP.
- Fixed Weasel’s level 2 Team Synergy only applying one stack of Recuperate; it applies 2 now as intended.
- Fixed Ocean Master’s additional counterattacks weren’t triggering when using “Xebel-Fu Warrior”.
- You can now purchase the Super Fan Pack with Rubies from the Webstore.
- Fixed an issue where Weasel’s Basic skill leveled up at the incorrect ranks
- Fixed an issue where Blue Beetle’s Legendary Passive had the incorrect name under certain conditions
- Fixed an issue where Green Lantern – Guy (DCU)’s Passive did not grant a shield if an enemy is defeated
- Updated Allies & Enemies description to clarify that stat bonuses are active when characters are obtained and are not required to be deployed in battle
- Updated Burn debuff description to clarify that Burn damage is dealt per stack of Burn